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Project 64 emulator stuttering
Project 64 emulator stuttering











project 64 emulator stuttering
  1. Project 64 emulator stuttering software#
  2. Project 64 emulator stuttering windows#

  • A "quit emulator" option was added to the CPU JAM dialog.
  • Additionally a "CPU JAM" message will be displayed in the status bar.
  • The default behaviour on CPU JAM was changed to "continue" to better match the behaviour of the real machines.
  • Useful for smooth PAL scrolling on a 50Hz CRT, and also fun for playing games at 60fps to match a typical LCD screen refresh.
  • Support for changing the emulator timing to target generating a specific number of video frames per second.
  • Users are encouraged to try using smaller fragment sizes and experiment with finding the lowest stable buffer size on their system.
  • Audio latency is much lower on all platforms, and new lower latency defaults have been set.
  • Project 64 emulator stuttering software#

    This means that user input is now visible to the emulated software with lower latency than before. Previously, emulation of an entire frame happened as quickly as possible and then the host system would sleep until it is time to emulate the next entire frame.

  • Emulation now occurs in blocks of time directly related to the sound fragment size.
  • As part of this change, the choice of sound synchronization method has been removed. If sound emulation is disabled, timing is synchronized with the host clock.
  • Emulator timing is now directly driven by the host system audio device.
  • On Windows, the binaries and DLLs have been moved into /bin, according to the requirements of GTK/GDK. The documentation location has changed as well, now the documentation is installed in $PREFIX/share/doc/vice. Now VICE installs its data into $PREFIX/share/vice, which makes a lot more sense.
  • VICE used to store its ROMs, keymaps etc into $PREFIX/lib/vice, which isn't correct.
  • These platforms should be able to use the SDL port.
  • Remove explicit support for OS/2, AmigaOS.
  • who contributed the new Lt.Kernal, CMD-HD and RAMlink emulations (C64 only).
  • who wrote the new remote monitor binary interface Roberto Muscedere aka OldWoman37.
  • We tried our best to come up with a solution for Debian, but that didn't work out as intended.

    Project 64 emulator stuttering windows#

    for this will work best on a Windows machine, or perhaps a Fedora server.We are looking for someone who can provide stable automatic nightly builds.

    project 64 emulator stuttering

    This release completes the transition to the new GTK3 based GUI and fixes a bunch of long standing issues (see below).













    Project 64 emulator stuttering